The next installment is returning to the series' darker roots.
"The first thing you will notice is we are going back to the franchise's darker roots," Barriga said. "It'll mean blood and gore. It'll mean occult symbols and rituals. More importantly, it'll mean victories are neither clean nor guaranteed."
The world of Diablo will also be more fleshed out in IV. "We've only seen glimpses into Sanctuary in previous Diablo games, but those glimpses have enthralled us and captured our imaginations," Barriga said. "With Diablo IV, we want to put the world of Sanctuary front and center. We want every character, every monster, every faction to have a sense of place."
Sanctuary is more than just a backdrop in Diablo IV. "The world is also how you'll experience most of our game. It is there you'll find enemy camps and friendly towns alike. It is also where you'll find players to interact with them, whether it's to trade with them, group with them, or--should you choose to do so--murder each other in PvP zones."
Barriga then shared the first gameplay trailer for Diablo IV. The game looks reminiscent of Diablo II, with an isometric perspective and more realistic art style than Diablo III. Three classes have been confirmed thus far: Sorceress (relies on fire, ice, and lightning magic in long-range combat); Barbarian (relies on swords, clubs, and axes in close-range combat); and Druid (relies on lightning, wind, and transformation magic in mid-range combat).
A June 2019 report stated that Blizzard cancelled a Starcraft first-person shooter in order to focus on developing Diablo 4 and Overwatch 2, the latter of which is rumored to be announced at BlizzCon 2019. Blizzard has not confirmed whether the report is true.
Last year, fans speculated Diablo IV would be announced at BlizzCon 2018. That ended up not being the case, and Blizzard instead revealed it had been working on a Diablo Immortal, a mobile game.
Author's Website: https://www.gamespot.com/
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